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Scuttle
The Escape Crew

One tap. Order matters. 

Tap a bug and it crawls where its antennae point. Clear path? It's out. Blocked? Bonk. Get the whole crew out in the right order.

  • 120 levels
  • No timers
  • No lives
  • Daily break-out

Android now. iOS later.

Scuttle gameplay: a dense board mid-chain with a big X7 combo tag
How it plays

Follow the antennae

  1. Tap

    Pick a bug. One tap, that's the whole control scheme.

  2. Crawl

    It crawls where its antennae point. Body follows head.

  3. Out or bonk

    Clear path: out with a pop. Blocked: bonk, and it slides back.

Order matters. Clear the front first and the board opens up.

Rule card in the game: Follow the antennae. Clear path, out. Blocked, bonk.
The crew

Meet the crew

Chunky vinyl worms with toothy grins and real streetwear. Each one brings a new rule, with a short explainer the first time they show up.

  • Lowkey: a steel-blue worm in an orange beanie

    Lowkey

    From LV 8

    Orange beanie, zero chill. Clear Lowkey's path before the Bouncer leaves.

  • Bouncer: a studded yellow worm with a snapback, shades and a gold tooth

    Bouncer

    From LV 8

    Snapback, shades, gold tooth. Lowkey's backup. Send him out too early and Lowkey gets spooked.

  • Tagger: a cream worm with goggles, a respirator and a spray can

    Tagger

    From LV 21

    Goggles, respirator, spray can. Paints the path it takes. Wet paint blocks for 2 taps.

  • Flip: a lime worm with a head at each end

    Flip

    From LV 40

    Two heads, one body. Tap the head that should lead.

  • Frozen: an iced, cracked worm with wide scared eyes

    Frozen

    Spooked

    What Lowkey turns into when the Bouncer bails too soon. Iced solid. Undo and clear the path first.

Features

Built to chain

  • Chains & combos

    Tap fast, no bonks. X3, X5, X7. When the way is clear, SEND THE REST and watch the cascade.

  • Rank every clear

    Stars plus a rank tag: Rookie, Solid, Clean or Ghost. Ghost means no bonks, no undo.

  • Bonus goals

    CHAIN ×N. SAVE ◎ FOR LAST. Optional. Nail it and you get the goal stamp.

  • Daily break-out

    A fresh board every day and a streak to keep alive.

  • Crew gear

    Caps, beanies, cans. Unlock gear for the crew as you clear levels and nail goals.

  • 120 levels. Zero timers.

    No lives, no energy bar, no countdown. Short explainer before every new rule. Beats that heat up as you chain.

Screens

Straight from the game

Real captures. No mock-ups, no fake fails.

  • A full level before the first tap, with a SAVE FOR LAST goal
    Read the board
  • Mid-chain with an X7 combo tag over the board
    Chain it
  • Level complete card with three stars and the Ghost rank
    Go Ghost
  • Jammed card: nothing can move, undo or restart
    Jammed? Undo.
  • Home screen with the Daily break-out card, a day streak and the play button
    Daily's live
  • Crew screen with gear to unlock
    Gear up
  • Level list grouped into street zones
    120 levels
  • Bonus goal explainer: chain 3
    Bonus goals
FAQ

Quick answers

  • Is it free?

    Yes. Scuttle is free to play. Everything you need to finish a level is free.

  • Are there ads?

    Yes, between levels. Don't want them? One optional purchase removes ads.

  • Timers? Lives? Energy?

    None. Take your time. A bonk just slides the bug back.

  • Does it work offline?

    Yes. Your progress lives on your phone and the daily break-out needs no server. Ads just won't load without a connection.

  • Which languages?

    English, Français, Nederlands, Español, 中文 (简体), Deutsch, Português (BR), 日本語, 한국어, 中文 (繁體), Русский, Українська, Italiano, Türkçe, Bahasa Indonesia, Polski, Tiếng Việt and ไทย. 18 in all.

  • iPhone?

    Not yet. Scuttle is on Android (Google Play) for now. iOS may come later.

Get the crew out

Free on Google Play. One tap to start.